14 #ifndef DD4HEP_DDEVE_HITHANDLERS_H
15 #define DD4HEP_DDEVE_HITHANDLERS_H
Event data actor base class for hits. Used to extract data from concrete classes. ...
virtual void operator()(const DDEveHit &hit)
Action callback of this functor:
TEveElement * element() const
Return eve element.
virtual ~PointsetCreator()
Standard destructor.
Fill a 3D pointset from a hit collection.
TowersetCreator(const std::string &collection, size_t length)
Standard initializing constructor.
virtual ~TowersetCreator()
Standard destructor.
PointsetCreator(const std::string &collection, size_t length)
Standard initializing constructor.
EtaPhiHistogramActor(TH2F *h)
Standard initializing constructor.
virtual void operator()(const DDEveHit &hit)
Action callback of this functor:
Fill EtaPhi histograms from a hit collection.
DDEve event classes: Basic hit.
TEveElement * element() const
Return eve element.
virtual void operator()(const DDEveHit &hit)
Action callback of this functor:
Fill a 3D box set from a hit collection.
TowersetCreator(const std::string &collection, size_t length, const DisplayConfiguration::Config &cfg)
Standard initializing constructor.
virtual ~BoxsetCreator()
Standard destructor.
virtual void operator()(const DDEveHit &hit)
Action callback of this functor:
Fill a 3D tower set from a hit collection.
BoxsetCreator(const std::string &collection, size_t length)
Standard initializing constructor.