15 #ifndef DD4HEP_DDEVE_RHOZPROJECTION_H
16 #define DD4HEP_DDEVE_RHOZPROJECTION_H
ClassDef(RhoZProjection, 0)
Root implementation macro.
View TEveWindowSlot * slot
virtual ~RhoZProjection()
Default destructor.
class View View.h DDEve/View.h
RhoZProjection(Display *eve, const std::string &name)
Initializing constructor.
class Projection Projection.h DDEve/Projection.h
virtual View & Build(TEveWindow *slot)
Build the projection view and map it to the given slot.
The main class of the DDEve display.
const std::string & name() const
Access to the view name/title.
class RhoZProjection RhoZProjection.h DDEve/RhoZProjection.h