// Define rotation matrix :ROTM RM0 0. 0. 0. :ROTM RM90X 90. 0. 0. :ROTM RM90Y 0. 90. 0. // Define volumes and place them :VOLU world BOX 5000. 5000. 5000. G4_AIR :VOLU subworld1 BOX 1000. 1000. 1000. G4_AIR :PLACE subworld1 1 world RM0 0. 2000. 0. :VOLU subworld2 BOX 1000. 1000. 1000. G4_AIR :PLACE subworld2 1 world RM0 0. -2000. 0. :VOLU subworld3 BOX 1000. 1000. 1000. G4_AIR :PLACE subworld3 1 world RM0 0. 0. 2000. :VOLU subworld4 BOX 1000. 1000. 1000. G4_AIR :PLACE subworld4 1 world RM0 0. 0. -2000. :VOLU "my box" TUBE 0. 50. 50. G4_AIR :PLACE_PARAM "my box" 1 subworld1 SQUARE_XY RM0 6 6 100. 100. -300. 200. :PLACE_PARAM "my box" 2 subworld2 SQUARE_XZ RM90X 5 5 150. 100. 0. 0. :PLACE_PARAM "my box" 3 subworld3 SQUARE_YZ RM90Y 4 4 200. 300. -500. -500. :PLACE_PARAM "my box" 4 subworld4 SQUARE RM0 3 3 100.*sqrt(3.) 100.*sqrt(2.) 0. 0. 1. 1. 0. -1. 1. 0. :VOLU small_box BOX 10. 10. 10. G4_AIR :PLACE small_box 1 "my box" RM0 0. 0. 0. :PLACE small_box 2 "my box" RM0 10. 0. 0. :COLOUR small_box 1. 0. 0. :VIS world OFF :VIS subworld1 OFF :VIS subworld2 OFF :VIS subworld3 OFF :VIS subworld4 OFF