// Define rotation matrix :ROTM RM0 0. 0. 0. :ROTM RM1 45. 0. 0. :ROTM RM2 90. 0. 45. // Define volumes and place them :VOLU world BOX 2000. 2000. 2000. G4_AIR :VOLU subworld1 BOX 500. 500. 500. G4_AIR :PLACE subworld1 1 world RM0 0. 1000. 0. :VOLU subworld2 BOX 500. 500. 500. G4_AIR :PLACE subworld2 1 world RM0 0. -1000. 0. :VOLU subworld3 BOX 500. 500. 500. G4_AIR :PLACE subworld3 1 world RM0 0. 0. 1000. :VOLU subworld4 BOX 500. 500. 500. G4_AIR :PLACE subworld4 1 world RM0 0. 0. -1000. :VOLU "my tube" TUBE 0. 30. 60. G4_AIR :PLACE_PARAM "my tube" 1 subworld1 LINEAR_X RM0 6 100. -300. :PLACE_PARAM "my tube" 2 subworld2 LINEAR_Y RM1 5 150. -300. :PLACE_PARAM "my tube" 3 subworld3 LINEAR_Z RM0 4 200. -500. :PLACE_PARAM "my tube" 4 subworld4 LINEAR RM2 3 250. 0. 1. 1. 0. :VOLU small_box BOX 10. 10. 10. G4_AIR :PLACE small_box 1 "my tube" RM0 0. 0. 0. :PLACE small_box 2 "my tube" RM0 10. 0. 0. :COLOUR small_box 1. 0. 0. :VIS world OFF :VIS subworld1 OFF :VIS subworld2 OFF :VIS subworld3 OFF :VIS subworld4 OFF