// Define rotation matrix :ROTM RM45 0. 45. 0. // Define volumes and place them :VOLU world BOX 5000. 5000. 5000. G4_AIR :VOLU subworld1 BOX 1000. 1000. 1000. G4_AIR :PLACE subworld1 1 world RM45 0. 2000. 0. :VOLU subworld2 TUBE 500. 1000. 1000. G4_AIR :PLACE subworld2 1 world RM45 0. -2000. 0. :VOLU subworld3 TRD 300. 1000. 600. 1000. 1000. G4_AIR :PLACE subworld3 1 world RM45 0. 0. 2000. :COLOUR subworld1 1. 0. 0. :COLOUR subworld2 0. 1. 0. :COLOUR subworld3 0. 1. 1. :DIV_WIDTH div1 subworld1 G4_WATER X 200. 500. :DIV_NDIV div2 subworld2 G4_WATER PHI 3 0. :DIV_NDIV_WIDTH div3 subworld3 G4_WATER Z 5 200. 200. :VIS world OFF