// Define rotation matrix
:ROTM RM45 0. 45. 0.

// Define volumes and place them
:VOLU world BOX 5000. 5000. 5000. G4_AIR

:VOLU subworld1 BOX 1000. 1000. 1000. G4_AIR
:PLACE subworld1 1 world RM45 0. 2000. 0. 
:VOLU subworld2 TUBE 500. 1000. 1000. G4_AIR
:PLACE subworld2 1 world RM45 0. -2000. 0. 
:VOLU subworld3 TRD 300. 1000. 600. 1000. 1000. G4_AIR
:PLACE subworld3 1 world RM45 0. 0. 2000.  
:COLOUR subworld1 1. 0. 0.
:COLOUR subworld2 0. 1. 0.
:COLOUR subworld3 0. 1. 1.

:DIV_WIDTH div1 subworld1 G4_WATER X 200. 500.

:DIV_NDIV div2 subworld2 G4_WATER PHI 3 0.

:DIV_NDIV_WIDTH div3 subworld3 G4_WATER Z  5  200. 200.

:VIS world OFF