#---------------------------------------------------------------------------- # Setup the project cmake_minimum_required(VERSION 2.6 FATAL_ERROR) project(BlineTracer) #---------------------------------------------------------------------------- # Find Geant4 package, no UI and Vis drivers activated # find_package(Geant4 REQUIRED) #---------------------------------------------------------------------------- # Setup Geant4 include directories and compile definitions # include(${Geant4_USE_FILE}) #---------------------------------------------------------------------------- # Locate sources and headers for this project # include_directories(${PROJECT_SOURCE_DIR}/include ${Geant4_INCLUDE_DIR}) file(GLOB sources ${PROJECT_SOURCE_DIR}/src/*.cc) file(GLOB headers ${PROJECT_SOURCE_DIR}/include/*.hh) #---------------------------------------------------------------------------- # Add the executable, and link it to the Geant4 libraries # add_executable(testBlineTracer testBlineTracer.cc ${sources} ${headers}) target_link_libraries(testBlineTracer ${Geant4_LIBRARIES} ) #---------------------------------------------------------------------------- # Copy all scripts to the build directory, i.e. the directory in which we # build BlineTracer. This is so that we can run the executable directly because it # relies on these scripts being in the current working directory. # set(BlineTracer_SCRIPTS bline_vis.mac ) foreach(_script ${BlineTracer_SCRIPTS}) configure_file( ${PROJECT_SOURCE_DIR}/${_script} ${PROJECT_BINARY_DIR}/${_script} COPYONLY ) endforeach() #---------------------------------------------------------------------------- # Add program to the project targets # (this avoids the need of typing the program name after make) # add_custom_target(BlineTracer DEPENDS testBlineTracer) #---------------------------------------------------------------------------- # Install the executable to 'bin' directory under CMAKE_INSTALL_PREFIX # install(TARGETS testBlineTracer DESTINATION bin)