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MarlinUtil
1.12.1
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This is the complete list of members for Vector3D, including all inherited members.
| add(const Point3D &_a) (defined in Vector3D) | Vector3D | inline |
| calc() (defined in Point3D) | Point3D | inline |
| calc(double _x, double _y, double _z) (defined in Point3D) | Point3D | inline |
| calc(Point3D const &_a) (defined in Point3D) | Point3D | inline |
| calc(double _x, double _y) (defined in Point2D) | Point2D | inline |
| calc(Point2D const &a) (defined in Point2D) | Point2D | inline |
| dist(Point3D &a) (defined in Point3D) | Point3D | inline |
| dist(Point2D &a) (defined in Point2D) | Point2D | inline |
| dist2(Point3D &a) (defined in Point3D) | Point3D | inline |
| dist2(Point2D &a) (defined in Point2D) | Point2D | inline |
| divide(double a) (defined in Vector3D) | Vector3D | inline |
| dot(Vector3D &a) (defined in Vector3D) | Vector3D | inline |
| IsBetween(Point3D &p0, Point3D &p1) (defined in Point3D) | Point3D | |
| IsNear(float px, float py, float pz, float tolerance=5) (defined in Point3D) | Point3D | inline |
| length2() const (defined in Vector3D) | Vector3D | inline |
| linear(double a, Point3D &b) (defined in Vector3D) | Vector3D | inline |
| module() (defined in Vector3D) | Vector3D | inline |
| mult(double a) (defined in Vector3D) | Vector3D | inline |
| operator+(Point3D &a) (defined in Point3D) | Point3D | inline |
| operator=(const Point3D &_a) (defined in Point3D) | Point3D | inline |
| operator=(const Point2D &a) (defined in Point2D) | Point2D | inline |
| Point2D() (defined in Point2D) | Point2D | inline |
| Point2D(double _x, double _y) (defined in Point2D) | Point2D | inline |
| Point2D(Point2D const &a) (defined in Point2D) | Point2D | inline |
| Point3D() (defined in Point3D) | Point3D | inline |
| Point3D(double _x, double _y, double _z) (defined in Point3D) | Point3D | inline |
| Point3D(Point3D const &a) (defined in Point3D) | Point3D | inline |
| r (defined in Point3D) | Point3D | |
| rdist(Point3D &a) (defined in Point3D) | Point3D | inline |
| rotate(const Point3D &v1, const Point3D &v2, const Point3D &v3) (defined in Vector3D) | Vector3D | inline |
| rz (defined in Point2D) | Point2D | |
| rz2 (defined in Point2D) | Point2D | |
| Vector3D(Point3D &a, Point3D &b) (defined in Vector3D) | Vector3D | inline |
| Vector3D(Point3D const &a) (defined in Vector3D) | Vector3D | inline |
| Vector3D() (defined in Vector3D) | Vector3D | inline |
| Vector3D(double _x, double _y, double _z) (defined in Vector3D) | Vector3D | inline |
| x (defined in Point2D) | Point2D | |
| y (defined in Point2D) | Point2D | |
| z (defined in Point3D) | Point3D |
1.8.6